Digital Arts and Entertainment was born in September 2006.
The DAE curriculum is the result of several years of research in Belgium and abroad. The game business is experiencing a massive growth all over the world. The rapid expansion of this very specific and highly technological field is accompanied by a rising call for properly trained people, with the kind of skills and attitudes that make them fit into the often multidisciplinary teams and a demanding production pipeline quickly and efficiently.
Due to the demanding nature of this industry, this degree programme is not attainable for just any student. Not everyone is able to combine and integrate this mixture of competences, and not everyone can devote an average of 60 hours or more per week on their education. However, for those who do succeed, a wonderful future is in store in one of the most challenging and innovative sectors: interactive 3D.
More than games!
Game technology offers many other prospects and possibilities in different domains, like cultural heritage: virtual walks in historic landscapes and buildings. Flanders is definitely a great operating base for these projects due to its central location in Europe and its rich and diverse history. Several ancient sites have been brought back to life in game engines and are now enabling thousands of visitors to become immersed in the past.
Advertising is another field where 3D applications are growing and spreading. It is becoming difficult to imagine television, online media as well as print without photorealistic or completely fictional 3D creations, from monsters in films, cartoons to vehicles and characters in video clips.
In commercial as well as R&D environments, 3D simulations are being used for research, design and production purposes in order to be able to anticipate certain issues and develop better products.
For more information - check out the DAE brochure!