Video game art is always varying in workflow and forever changing.
This course is specifically tailored for Independent Game Production students where we cover the most important fundamentals for any possible 3D art workflow.
We see how we can efficiently tackle similar problems differently and how we implement them into a game engine.
Through this implementation of art inside a game engine like Unity we can really experience the pros and cons of these various approaches and get a feeling for what works where.
We learn to no longer be tied down to one specific software and see how we need to jump between different programs with ease while also achieving the desired result as quickly as possible.
Game Art 2 inspires fluid thinking, technical insight and quick iteration from an artistic point of view.
Technology used: Unity, Autodesk Maya, Blender, Adobe Photoshop, Quixel Mixer, Substance Painter