Applied Games

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We work in small agile teams on educational and applied games. We look at a number of best practices, before we start our own applied project in Unity. In the first phase we brainstorm and create as many innovative ideas on paper as possible. In a second phase we will realize a prototype in Unity. In the third phase, we want to fully elaborate a number of levels so that we can publish a first version of our applied project on the google play store.


2018_GP2_Chirp from DAE on Vimeo.

2018_GP2_Chrono from DAE on Vimeo.