Graphic Programming 2 - During Graphics Programming 2 students learn how to build a simple game engine (almost) from scratch, all through code of course. So no editor, no extra tools, it's all about understanding what you are writing. This in combination with frameworks like DirectX (Graphics API), Nvidia PhysX (Physics API), FMOD (Sound API) gives the student a robost framework that enables him/her to recreate a simple 3D Game.
Exam Objectives & Requirements:
- Use the Overlord Engine
- Recreate an existing 3D (party) game (Allowed Genres: Platformer/Twin Stick/Strategy/Puzzle/Simulation)
- Focus on code and technical implementations, less on art.
- And of course a bunch of Technical Requirements
> Again, these projects are pure (C++) code projects without using somekind of Editor Environment like Unity3D/UE4.