For his graduation work Tom Ivens wanted to take the opportunity to learn and create a demo level in the Cry Engine 3.
Tom has created a realistic atomospheric outoor environment. To experience what the CryEngine had to offer, Tom has decided to create most assets himself.
Here is the result:
Woods Flythrough from Tom Ivens on Vimeo.
He created all the necessary assets using Zbrush, 3dsMax, xNormal and Photoshop. Enough variations where created so the scene would not look repetitve.