This year we started semester 2 with a creativity week!
The "Creaweek" is a week focussed on creativity, inspiration, experiment and new media, with a game and film-Jam, workshops and much, much more. And what a great edition it was this year!
Our first year students started the week with the "Crea Lab Game" and could choose 3 workshops each during the week from a huge list of possibilities (full workshop list below).
The second year students also got 2 workshops to choose and a 3 day long Game- or Film-Jam.
---> Check the Game Jam projects here: https://itch.io/jam/unwrap-jam-2023 and check the aftermovie here below!
Team community also organised a creaweek special study night with activities.
And the last day we had an expo day with the creaweek results, a live concert by conservatorium students, playable gamejam games and a reception to end the week.
Check all the projects and workshop results listed here below!
THE FULL WORKSHOP LIST OF THIS YEAR:
VCV Rack - Introduction to modular synthesis
Analogue Graphic Technique - Lino Cutting & Printing
Brainstorming for game design
Fusion 360: High Tech Modeling
PICO 8: Introduction lo-fi gamedev on a virtual console
Creating 3D Sculptures in Blender.
Terrain building workshop
Introduction to miniature painting
HTML Crash course
Unreal Engine Quixel Environments Crash Course
Gotta Crochet'em All
Robot - Scrap Bashing
Sculpture with Garbage & Papier Mache
Buste Sculpture - Clay
Mini comic with a single A4 paper
Miniature Siege Weapons
Your voice, the most powerful instrument
UI/UX through paper protoyping
Pixel Art Sprites
Training an AI to play ATARI games using reinforcement learning
Bringing your Game to Life: Pixel art Animation with Photoshop
What makes Games tick: Introduction to "Game Esscence" & Protoyping Emotional Cores
The Silent Studio
Radio Commercial Creation
Perspectives on Video Games: A reference to Game Studies
3D Projection Mapping with Blender
A taste of acting
Smear frames animation
Making a gameboy style game
Introduction to 3D printing
Introduction to Motion Capture using Optitrack Optical Tracking
Introduction to Juce
Alternative Game Engines
Character design and animation for 2D games
Create your own programming language