Game Art 3

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Game Art 3 is the final step in the Game Art learning line, focusing on the practical implementation of game art within a game engine. This course emphasizes the unique challenges of indie game development, where efficiency, resourcefulness, and strong artistic vision are key.

 

Students will learn how to bring their assets into Unity and refine them using techniques tailored for smaller-scale productions. The focus is on creating visually compelling environments with a focus on while optimizing performance with a deeper understanding of realtime rendering, modular design, particle effects, vertex/fragment Shaders, and semireal-time lighting.

Beyond asset creation, this course introduces the essentials of managing an indie art pipeline—teaching students how to plan, estimate, and track their work effectively to meet production deadlines. The goal is to equip students with the skills needed to execute a professional-looking game within the constraints of an indie team.

 

Game Art 3 is about making great-looking games with limited resources—preparing students to create professional indie game environments that are both stylish and efficient.

 

Assignments focus

  • Indie Environment Art Production: Designing and implementing a game-ready environment using efficient, modular workflows
  • Stylization & Optimization: Exploring unique efficient visual styles in a 3D environment
  • Technical Art & Engine Implementation: Using shaders, particles, and lighting to enhance the in-game presentation
  • Pipeline & Time Management: Learning how to scope, estimate, and track assets for an indie production schedule
  • Final Unity Showcase: A polished, optimized environment that demonstrates indie-friendly art techniques and real-time engine integration

 

Tools: Unity, Blender, Adobe Suite, Adobe Substance