During this course you`ll learn how to get a grip on basic rigging, particle and rendering systems in Maya and how they fit in the greater context of an animation production pipeline.
3D pipeline will give you a base knowledge of the technical behind the scenes involving object and character setups.
Making Mechanical rigs and using them is the core of this module, to later be combined with simulated effects and how to render out your creations.
Here you create your own robot:
you model it, you rig it, you animate it.
We call it THE CUTEBOT.
Technologies used:
Blender, Autodesk Maya
Lecturers:
maarten.maene@howest.be,
fabio.de.proft@howest.be,
odin.valvekens@howest.be