Sound 3

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Advanced Sound Recording and Sound Design for Video Games


In Short:
Building upon the skills acquired in Sound 1 and Sound 2, Sound 3 delves deeper into the realm of advanced sound design for video games, with a focus on professional recording techniques and intricate layering methods. This 12-week course empowers students to create AAA quality Sound assets from scratch, using their own recordings as a basis.


Course Content and learning material:
In Sound 3, students explore the art of sound recording and layering, learning to harness the power of their own recordings to produce captivating Sound assets for video games. The course emphasizes the creation of essential game elements such as magic spells, combat sequences, creatures, Foley effects, and dialogue or vocalizations.


Learning goals and outcomes:
Upon completion of the course, students will possess the skills and knowledge to create professional-grade video game sound assets. Key learning objectives include:
1.    Mastery of sound recording techniques, including field recording and studio recording methodologies.
2.    Proficiency in layering and mixing sound elements to create immersive Sound experiences.
3.    Ability to create a diverse range of video game assets, including magic spells, combat sequences, creatures, Foley effects, and dialogue recordings.
4.    Understanding of sound redesign principles and techniques for enhancing existing video game scenes.
5.    Competence in adapting recordings to meet the quality standards of AAA video game production.


Evaluation and assignments:
Sound 3 follows a structured curriculum comprising two assignments during the semester and a final exam project. Through a series of practical exercises and projects, students apply theoretical concepts to real-world scenarios, refining their skills in sound recording, layering, and mixing. Assignments focus on sound redesigns of existing video game scenes, providing students with opportunities to showcase their creative prowess and technical proficiency.

Tools:
Students will continue to use Cockos Reaper as the primary digital Sound workstation, supplemented by additional recording equipment and resources as necessary. The course leverages a variety of industry-standard tools and techniques to facilitate the creation of high-quality Sound assets for video games.
The school provides use of an interface and microphones on campus. Purchasing a basic interface and condenser microphone is highly recommended at this stage.

 

Teacher(s):
This course is taught by our resident sound magician Roel De Meulemeester
Contact: roel.de.meulemeester@howest.be