Game Asset Pipeline: Assignment results: Melee Weapon

arrow down

Game Art Pipeline focuses on baking techniques, PBR texturing skills and presenting your finished game asset. In order to exercise these skills our 2nd year students created a melee weapon of choice. The idea was to go for photorealism, this means really paying attention to the tiny details in the materials and adding some storytelling elements that make for a visually attractive and interesting AAA Weapon.