Game Asset Pipeline: Complex Object Assignment 2020

arrow down

For the last exercise before the exam of Game Asset Pipeline, the students are tasked with creating an asset that incorporates different materials and complex shapes. This exercise challenges their knowledge of the entire pipeline, from modelling to baking to texturing to presentation. All of the assets need to be optimized for a game engine and are rendered in real-time.

We’ve had some fantastic results this year!
Antoine Gerin 

Silke Van Der Smissen

Bryan van der Linden

Steven Serra Mock

Lars Korden

Xhon Laze

Joao Desager

Dennis Welling

Emily Van Ginneken

Jenna Van Wezemael

Tamy Popelier

Quinn Bogaerts