Rigging for Games

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In the Rigging track we explain the basics of mechanical rigging, linked to game-engine limitations like performance.

 

The student will be able to make mechanical rigs, exporting them to an engine  and be able to do simple animations on them.

 

Technology used: Adobe Photoshop, Autodesk Maya, Unreal Engine

 

DAE_RiggingForGames_2022_Perino_Davide_Demo from Digital Arts and Entertainment on Vimeo.

DAE_RiggingForGames_2022_Hallstrom_Heidi_Demo from Digital Arts and Entertainment on Vimeo.