Procedural Assets

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In Procedural: Introduction the basics of procedural modelling were explored. This follow up course further expands on this knowledge and introduces more advanced techniques.

Furthermore, we look into procedural unwrapping and texturing techniques, using software such as Substance Designer. The end goal is a fully procedural asset integrated into a game engine, so it can be used by a level designer and changed on the fly to account for his/her specific needs.

Software used: SideFX Houdini, Substance Designer, Unreal Engine


The student work in this video is from Michalina Gasienica-Laskowy, Damy Dehaene, Yannick Deveux, Gabriele Stefanelli and Akio Inagaki.

Student work by Gert Braeckman and Noah Baumann.