Preproduction 1

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The focus of Preproduction 1 lies largely on perspective drawing. Creating preproduction for games and films requires a profound knowledge of perspective. 

You will master one-, two- and three-point perspective and the use of basic as well as more advanced techniques.


Preproduction 1 also focuses on basic analogue and digital shading. You will use Adobe Photoshop for digital painting, starting in greyscale before we move on to color in Preproduction 2. This course explains the whole design methodology which will allow you to create your own design based on references and story. At the end of this module you are able to create your own advanced objects in perspective and apply a greyscale shading to it, using the five basic principles of shading. 


The contents of this module: 

  • Perspective techniques, one-, two- and three-point perspective
  • Observation drawing and form studies
  • Shading principles
  • Design principles
  • Presentation techniques
  • Working with Wacom tablets and digital shading tools like Adobe Photoshop
  • The whole design methodology, from gathering references and creating thumbnails to a finished painting


Technologies used:


Students were asked to design a picturesque diorama of a homestead in rural China, Langde Miao Guizhou Province. The diorama depicts the living and working environment of an artisan. Pig farmer, textile or paper maker, maker of pottery and so on. The scene depicts some typical chinese village architecture and nature of the region, and has a layered, vertical uphill design. At the top of the hill students were asked to draw a small shrine as a focus point they all share. Result by Paul Tuomas, Akio Inagaki

Final assignment: In this setting, dinosaurs are part of our modern civilisation. The students were asked to design a hovering vehicle capable of transporting a dinosaur in a container from point A to B over a long distance through a desert. The emphasis was on believability and functionality, how can pilot and dinosaur survive this journey? What mechanisms and engines are needed to make such a vehicle hover? How is the container loaded and unloaded? Who is transporting this dinosaur and why? Result by Bram Verheyen


Shading exercise, starting with basic shapes and applying the principles of light