News

18 May 22

Our students and lecturers had a great opportunity to learn from the great Aaron Blaise, concept artist and animator at Disney for 20 years. We were so happy to have him visit and give his great insight! It was a wonderful...

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16 May 22

CreaWeek is back! After 3 years of pandemics and lockdowns, we could finally organise our year Creativity week for our students. The campus is filled with 4 days of creative workshops, Game and Film jams, Pecha Kucha talks,...

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11 May 22

Angelina Bayer , DAE Alumna (Class of 2019, Game Graphics Production), 3D Game Artist at Featherweight Games - Sydney, Australia and Ambassador at Women in Games !    Do you have someone in mind you’d...

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31 Mar 22

We are excited to welcome you and your family to our awesome campus  ‘The Level’.   (Address: Botenkopersstraat 2, 8500 Kortrijk) During an Infoday you will experience what it is like to be a DAE...

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25 Mar 22

For the first assignment of the Animation 4 course, students made a walk cycle with different animals and creatures. Enjoy the results!   Tiger Animation by Maxine Desmet Tiger Rig: CG Spectrum experts –...

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22 Mar 22

Erika Lochs , DAE Alumna (Class of 2017), Character Artist at Ubisoft Berlin (recently relocated to Airship -- in the U.K. -- to continue her career in character art. We wish her the best of luck!!) We really hope you...

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15 Mar 22

For the last exercise before the exam of Game Asset Pipeline, the students are tasked with creating an asset that incorporates different materials and complex shapes. This exercise challenges their knowledge of the entire...

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14 Mar 22

The second assignment in GAP is all about textures. Students have to choose a tool, preferably one they have themselves, and recreate it as realistically as possible using the standard highpoly, lowpoly, bake, texture...

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14 Mar 22

In this setting, dinosaurs are part of our modern civilisation. The students were asked to design a hovering vehicle capable of transporting a dinosaur in a container from point A to B over a long distance through a...

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08 Mar 22

We are excited to welcome you and your family to our awesome campus ‘The Level’. (Address: Botenkopersstraat 2, 8500 Kortrijk) During an Infoday you will experience what it is like to be a DAE student. We...

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24 Feb 22

In Animation 3 you get the chance to prove yourself as an actor or for example to impersonate the drama queen you always wanted to be! Check out the results of the Animation 3 course from a lot of different class assignments...

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08 Feb 22

Tune in to the Howest DAE YouTube channel on 16, 19 and 23 February and get to know all the ins and outs of Digital Arts and Entertainment during the DAE Study Information (SID-IN) Live Streams.  The...

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07 Feb 22

For the 3D1 course students were to cut out a piece of land and remake it in a 3D world. In just a few months time, the students learned the entire process of low poly modeling, with these dioramas as an end result. Some of...

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31 Jan 22

Please, Touch The Artwork is the project-name for a set of puzzling, zen, story-rich artful games & experiences. What happens when you DO touch the artwork? Part Zen-puzzle, part narrative-adventure, you'll explore the...

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20 Jan 22

 As our community continues to bring attention to the importance of ethics – both personally and professionally – we are thrilled to have launched our official  DAE Mission Statement!  Our...

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18 Jan 22

For the course stylized design students were challenged to design 5 assets, belonging to a fictional hero character. Through a solid and strong design, these assets should make us feel and believe the story, motives and...

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14 Jan 22

After 8 weeks of studying in the game development major, we gave our students the assignment to "make a 2D grid based game" using the basic C++ knowledge they have acquired so far.  These might not be the...

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02 Dec 21

In February 2021 the first edition of DAE Studios’ 2 Games a Month program successfully came to a close! Now they are ready for a new edition, and they are expanding.Whether you are a full grown developer, an animator, a...

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29 Nov 21

Students were asked to design a picturesque diorama of a homestead in rural China, Langde Miao Guizhou Province. The diorama depicts the living and working environment of an artisan. Pig farmer, textile or paper maker, maker...

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29 Sep 21

Howest Digital Arts and Entertainment ranked again #1 Game Development & Development Schools and Colleges in 2021.   These rankings are made by professional judges from leading companies all over the world,...

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10 Sep 21

Dear students, The start of the academic year is almost upon us. Classes start on the 20th of September in what will hopefully be a corona-free academic year (this time for real). In order to allow new students to...

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19 Aug 21

We are happy to announce that DAE is another year Houdini Certified! Check out our latest Houdini Reel! 

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17 Aug 21

In 2020, Matthieu Delaere , Graphics Programming Lecturer started an internal research group in DAE Research , focusing on real-time computer graphics. The research group is mainly focusing on implementing...

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02 Aug 21

The Unwrap festival is a B2B event, aiming to bring professionals from and students for the entertainment industry (games, music, film) together, in which we are a leading organizing partner.  ...

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16 Jul 21

For the end assignment of the course ‘Procedural Introduction’ our first year students had to pick a tower like object and create a Houdini Digital Asset (HDA) that intuitively covers a big variety of shapes. The...

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12 Jul 21

For 3D2 our first year students had to add a sci-fi tint to original vintage cars. The result? Hover cars to ride the sky with!      The first step of this process was to model three existing everyday...

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07 Jul 21

Each year our first-year students of the Game Development major need to prove that they understand the basics of C++. What better way than asking them to create their own game or to recreate one of their childhood...

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06 Jul 21

Level Decoration is all about making epic but performant environments. This year we have some really great results we would love to share! The students had to make a 180 degree environment that runs smoothly inside Unreal...

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05 Jul 21

For level scripting, our students create a game from pitch till finished project all by themselves thanks to blueprinting in Unreal Engine 4. They begin with creating an elevator pitch which would sell their game in a few...

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30 Jun 21

For their end-term project our first-year Game Graphics and 3D Animation students were tasked to visualize a long-gone crash site on an alien planet, clearly showing the remains of an abandoned human space station. ...

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23 Jun 21

Our first year Independent Game Production students for their final exam of 2D for Games 2 course needed to design a character according to a chosen style. This had to be presented to a Character Select Screen UI. Check out...

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21 May 21

For this assignment the Game Graphics and 3D Animation students created a digital mood painting of a landscape in which a medieval tower  was the focal point. In addition to the tower, they also had to include the...

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12 May 21

For this assignment the Game Graphics and 3D Animation students created a digital painting of a Pirate Chest based on a given perspective grid. The focus was on creating readable renderings through the use local...

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05 May 21

Our Stylized Creation students finished their Cute Creature Workshop Assignments and the results are amazing. In this task they turn a 2D concept into fully polished 3D creature. While they seem dastardly simple, keeping...

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04 May 21

Welcome to the online infoday for the Digital Arts & Entertainment curriculum. On our DAE website you will find all the curriculum related information. Just go to Course Overview and pick the major of your choice or...

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23 Mar 21

For the Stylized Design and Creation 1 final assignment students were challenged to host an art pitch for a project themed “the treasure guardian”. For this they developed a fitting art style for their stories,...

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17 Mar 21

For RFX, the students had to create a moodboard during the first weeks, which they then had to turn into Realtime Visual Effects inside of Unreal Engine 4 as their final assignment. The moodboard helps them to keep a...

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26 Feb 21

Students in the second year were asked to model, texture and light a scene based on the composition and lighting of a famous painting. Materials where created with Substance, Photoshop or Quixel mixer .Rendering was done in...

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24 Feb 21

For the 3D1 course students were to cut out a piece of land and remake it in a 3D world. In just a few months time, the students learned the entire process of low poly modeling, with these dioramas as an end result. Some of...

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23 Feb 21

The final exams for Game Asset Pipeline are here! Students had to come up with a hero prop that would fit in an environment around the theme "Mercenary Hideout". The results range from old-school radios to a grab...

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18 Feb 21

For the final assignment of the Preproduction 1 course, our first year students designed a walking vehicle that was based on the WWII-era design language. They had to translate chosen existing WWII references together with...

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12 Feb 21

For Compositing 1 our first year students brought these historical photographs back to life with 2.5D parallax techniques to create moving shots with an illusion of depth. They used Photoshop to cut up the footage into...

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11 Feb 21

For the final assignment for 2D for Games 1, our students create the assets for an endless runner game. Using photoshop they design the assets from scratch, starting off with a theme and a styleguide. This styleguide is used...

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09 Feb 21

We are proud to introduce a new addition to our website:  DAE Vault .   The DAE Vault will feature a series of interactive live sessions tailored to prospective and incoming students with a passion for the...

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11 Jan 21

For the last exercise before the exam of Game Asset Pipeline, the students are tasked with creating an asset that incorporates different materials and complex shapes. This exercise challenges their knowledge of the entire...

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14 Dec 20

The second assignment in GAP is all about textures. Students have to choose a tool, preferably one they have themselves, and recreate it as realistically as possible using the standard highpoly, lowpoly, bake, texture...

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08 Dec 20

After 8 weeks of studying in the game development major, we gave our students the assignment to "make a game" using the basic C++ knowledge they have acquired so far. These might not be the high-end, polished...

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23 Nov 20

For the first assignment of the Preproduction 1 course, our first year students designed a small and cozy-looking town square. First, the students had to choose one of the given themes (transport, agriculture and fishing)....

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19 Nov 20

The assignment was to create 5 low poly props, who either belong to a forest loner, a flower loving grandparent or an off the grid, eco-conscious family. Can you tell which scene belongs to whom? All scenes are modeled in...

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