We are thrilled to announce the success of our annual Portfolio Review evening, held on May 11th as the second semester drew to a close. The event served as a platform for our second-year students to gain...
Recreating Realistic Footstep Sounds: Unveiling the Art of Foley & Voice As part of our Foley & Voice program, students were challenged to recreate every single footstep sound in a video using...
For the second time now, DAE went to the prestigious Playgrounds – The Art Department festival (TAD) in Eindhoven. https://weareplaygrounds.nl/the-art-department/ We visited the festival with around 250...
Check out all the impressive results achieved by students in the Environments 1 module! In this module, offered during the first semester, students are introduced to Unreal Engine 5 and are taught to build a...
As part of the second assignment of 3D3, the students were tasked to create a disgusting blob material by utilizing the shader utilities in Arnold , which they would then apply onto a spherical object. ...
As part of the course curriculum, students are given a 1-2 week period to create a small grid-based game of their choosing. Working in pairs, they are encouraged to apply programming techniques to develop the game. The project...
The students were asked to create a photorealistic render of a bottle that looks like it could be found on the street. With this assignment we want to test the student's skill on shading and lighting. We...
Last February DAE had the chance again to travel across the canal to visit the UK. During the whole week, we took our students to visit some of the biggest game and VFX companies in Brighton and...
This year we started semester 2 with a creativity week! The "Creaweek" is a week focussed on creativity, inspiration, experiment and new media, with a game and film-Jam, workshops and much, much more....
First-year Independent Game Production, Game Development and Interactive Sound Production students had to design assets for a 2D platformer game for their final exam of 2D for Games 1. They started by chosing a style,...
In just a few months time, first year students in the 3D1 course learn the entire process of low poly modeling, with a stunning diorama as an end result. Some of the dioramas are beautiful calm places, some of them are gritty...
Students were asked to design a picturesque diorama of a contemporary property that consisted of three connected modules in rural Bulgaria. The diorama depicts the living and working environment of a specific porfession and...
The assignment for 3D1 was to create 5 low poly props that would fit in their final Diorama scene. The themes that our first year students can choose from are: a forest loner who loves his outdoors wonders, a flower loving...
The July Highlight: Sofie Debloudts , DAE Alumna (Class of 2013), Senior Software Engineer at Netspeak Games, UK! We really hope that Sofie's story inspires you. We're honored to highlight Sofie, a real go-getter...
For the Compositing 2 exam the students need to create a full VFX 2D/3D matte painting shot based on provided live-action footage. During the process of creating this assignment they will use camera matching, 3D...
Each year our first-year students of the Game Development major need to prove that they understand the basics of C++. What better way than asking them to create their own game or to recreate one of their childhood favourites...
During Graphics Programming 2 students are learning the basics of 3D rendering with DirectX11 (including Physics & Sounds). They start with a basic component-based framework that contains some fundamental classes and...
Our VFX students emulated the True Detective credit sequences for their compositing exam. They selected the shots they wanted to recreate and then used those as a direct reference in the green key studio trying to match...
Starting in September 2022, Howest comes up with a brand new and innovative Bachelor program ‘Business Innovation in Esports’ . Howest is the first academic institution in Belgium to launch a three-year Bachelor...
We are excited to welcome you and your family to our awesome campus ‘The Level’. (Address: Botenkopersstraat 2, 8500 Kortrijk) During an Infoday you will experience what it is like to be a DAE...
For their mid term assignment in scripting 2 our students had to write a batch-processor that can operate on a library of meshes (like quixel megascans). The tool runs through the entire folder structure, find all the fbx...
For the 2021 Digital Sculpting exam, students had to create a finished and polished diorama based on their choice of a fantasy adventurer's camp. Here are some of the results: Baumann Noah Brodesser Jan...
For their first assignment in the course 'Procedural Assets' our students had to build a procedural stair generator. The goal was to create a user friendly tool for Unreal Engine 4. The model is generated with a Houdini...
Our students and lecturers had a great opportunity to learn from the great Aaron Blaise, concept artist and animator at Disney for 20 years. We were so happy to have him visit and give his great insight! It was a wonderful...
CreaWeek is back! After 3 years of pandemics and lockdowns, we could finally organise our year Creativity week for our students. The campus is filled with 4 days of creative workshops, Game and Film jams, Pecha Kucha talks,...
We are excited to welcome you and your family to our awesome campus ‘The Level’. (Address: Botenkopersstraat 2, 8500 Kortrijk) During an Infoday you will experience what it is like to be a DAE...
For the first assignment of the Animation 4 course, students made a walk cycle with different animals and creatures. Enjoy the results! Tiger Animation by Maxine Desmet Tiger Rig: CG Spectrum experts –...
Erika Lochs , DAE Alumna (Class of 2017), Character Artist at Ubisoft Berlin (recently relocated to Airship -- in the U.K. -- to continue her career in character art. We wish her the best of luck!!) We really hope you...
For the last exercise before the exam of Game Asset Pipeline, the students are tasked with creating an asset that incorporates different materials and complex shapes. This exercise challenges their knowledge of the entire...
The second assignment in GAP is all about textures. Students have to choose a tool, preferably one they have themselves, and recreate it as realistically as possible using the standard highpoly, lowpoly, bake, texture...
In this setting, dinosaurs are part of our modern civilisation. The students were asked to design a hovering vehicle capable of transporting a dinosaur in a container from point A to B over a long distance through a...
We are excited to welcome you and your family to our awesome campus ‘The Level’. (Address: Botenkopersstraat 2, 8500 Kortrijk) During an Infoday you will experience what it is like to be a DAE student. We...
In Animation 3 you get the chance to prove yourself as an actor or for example to impersonate the drama queen you always wanted to be! Check out the results of the Animation 3 course from a lot of different class assignments...
Tune in to the Howest DAE YouTube channel on 16, 19 and 23 February and get to know all the ins and outs of Digital Arts and Entertainment during the DAE Study Information (SID-IN) Live Streams. The...
For the 3D1 course students were to cut out a piece of land and remake it in a 3D world. In just a few months time, the students learned the entire process of low poly modeling, with these dioramas as an end result. Some of...
Please, Touch The Artwork is the project-name for a set of puzzling, zen, story-rich artful games & experiences. What happens when you DO touch the artwork? Part Zen-puzzle, part narrative-adventure, you'll explore the...
As our community continues to bring attention to the importance of ethics – both personally and professionally – we are thrilled to have launched our official DAE Mission Statement! Our...
For the course stylized design students were challenged to design 5 assets, belonging to a fictional hero character. Through a solid and strong design, these assets should make us feel and believe the story, motives and...
After 8 weeks of studying in the game development major, we gave our students the assignment to "make a 2D grid based game" using the basic C++ knowledge they have acquired so far. These might not be the...
In February 2021 the first edition of DAE Studios’ 2 Games a Month program successfully came to a close! Now they are ready for a new edition, and they are expanding.Whether you are a full grown developer, an animator, a...
Students were asked to design a picturesque diorama of a homestead in rural China, Langde Miao Guizhou Province. The diorama depicts the living and working environment of an artisan. Pig farmer, textile or paper maker, maker...
Howest Digital Arts and Entertainment ranked again #1 Game Development & Development Schools and Colleges in 2021. These rankings are made by professional judges from leading companies all over the world,...
We are happy to announce that DAE is another year Houdini Certified! Check out our latest Houdini Reel!
In 2020, Matthieu Delaere , Graphics Programming Lecturer started an internal research group in DAE Research , focusing on real-time computer graphics. The research group is mainly focusing on implementing...
The Unwrap festival is a B2B event, aiming to bring professionals from and students for the entertainment industry (games, music, film) together, in which we are a leading organizing partner. ...
For the end assignment of the course ‘Procedural Introduction’ our first year students had to pick a tower like object and create a Houdini Digital Asset (HDA) that intuitively covers a big variety of shapes. The...
For 3D2 our first year students had to add a sci-fi tint to original vintage cars. The result? Hover cars to ride the sky with! The first step of this process was to model three existing everyday...
Each year our first-year students of the Game Development major need to prove that they understand the basics of C++. What better way than asking them to create their own game or to recreate one of their childhood...
Level Decoration is all about making epic but performant environments. This year we have some really great results we would love to share! The students had to make a 180 degree environment that runs smoothly inside Unreal...
For level scripting, our students create a game from pitch till finished project all by themselves thanks to blueprinting in Unreal Engine 4. They begin with creating an elevator pitch which would sell their game in a few...