News

20 Feb 15

For his graduation work Marcin Swierzowski looked into creating procedural content.   He made a couple of specific tools for the Unreal Engine 4 to speed up the workflow and get random results without having to do...

Read the full story
17 Feb 15

The goal of this project was to create a virtual reality cave demo for Barco with the help of their powerful projectors. The setup uses three projectors to create a 180 degrees field of vision, floor and ceiling excluded. We...

Read the full story
16 Feb 15

These are some of the level from the Level Editing class, that is in the second year. In this class the students learned to work with the Unreal Engine by making their first level. The models and textures used to build the...

Read the full story
13 Feb 15

Elves, Orcs, Wolven, Undead…This year the students of the major Game Graphics and VFX production got to design a new character for an old skool fantasy board game, called Confrontation. This is a french skirmish...

Read the full story
09 Feb 15

On monday 9/2 Minister Muyters and Mayor Van Quickenborne where a guest at Howest The Level. The visit is part of a research project Howest and Kortrijk city are currently collaborating on: how to invest in high-tech...

Read the full story
04 Feb 15

Our third year students during Gameprojects 2 need to create a game around a given subject, this year we again worked with the “ My machine ” project from Howest.   What is Mymachine MyMachine is an...

Read the full story
03 Feb 15

 For his graduation work Jeroen Devriendt investigated different software packages to help him speed up his workflow for creating concept art.   The use of 3D software packages eliminated wrong perspective...

Read the full story
30 Jan 15

The students made their first ever low poly 3D scene. The goal was to create a city scene based on reference and it had to be exported to Sketchfab. Because of the huge amount of content that was created Sketchfab noticed...

Read the full story
26 Jan 15

This past weekend we hosted our first Global Game Jam in The Level.    With about 13 people participating we ended up with a few late comers and some first years that wanted to take part.   ...

Read the full story
13 Jan 15

HAPPY NEW YEAR Holidays have come and gone and we'd like to wish everyone a Happy New Year.  We sincerely hope everyone had a good holiday filled with friends and family.    EXAMS In the...

Read the full story
13 Jan 15

You read it correctly!     We've been approved as a Jam Site for the Global Game Jam .  We'll have 100 spots open for our first participation so get them while they are available.   ...

Read the full story
09 Jan 15

 Alumnus Hannes Delbeke is featurerd on the front page of the SketchFab website with his nicely stylized  Taka House . Congratulations!

Read the full story
06 Jan 15

A new feature film from Belgian Visual Effects company, GRID-VFX  has been released.  The new film titled "Wiplala" is based on childrens books by Dutch writer, Annie M.G. Schmidt.    There...

Read the full story
18 Dec 14

Our colleague and DAE alumnus Alexander Delagrange made a useful max script, which he named "Bend of Brothers". It is a quick and easy tool to generate instances and apply bending parameters to it.   You...

Read the full story
12 Dec 14

For the very first time in their DAE career our 3rd Year students, from the Game Graphics major, got introduced to Physically Based Rendering in the Level Decoration and Design module.   Physically Based Rendering...

Read the full story
20 Nov 14

By the end of November the new Asterix film ‘Asterix: The land of the gods’ will be released.   Quite some DAE Alumni worked on the movie: - Jhonie Aelbrecht (Technical Director) - Sam...

Read the full story
19 Nov 14

Leslie - the hardest working man in gameland - Van Den Broeck has won the Blizzardfest contest! A very big congratulation from the whole DAE team. You deserve this title!    Check out his Ogre (and of course...

Read the full story
18 Nov 14

DAE Studios NV  - HOWEST’s first spinoff - and  Pixel-Ant  have joined forces to bring architectural visualizations to the next level. They are doing this by transferring game technology to...

Read the full story
14 Nov 14

The Q-Week where our 1st Year students had exams to gauge their current skill levels has come to a close.   We hope that everyone gave it all and really pushed themelves to and past their "limits"!...

Read the full story
07 Nov 14

On November 4th we had a Digital Arts and Entertainment Career Day for our 2nd and 3rd year students.    We had Visual Effects and Game Development companies taking part in the day with each company giving a...

Read the full story
04 Nov 14

 Our first year students are now undergoing their first examination...The mighty Q-Week.    Q-week is a week of mid terms for each course so students can find out where they stand in their studies so...

Read the full story
28 Oct 14

Recently we were treated to three talks given by one of our Alumni, Robbert-Jan Brems.   Robbert-Jan is a Technical Artist for Eidos-Montreal in Montreal, Canada and worked on the new Thief  game....

Read the full story
21 Oct 14

One of our Alumni, Brent Rombouts has been hard at work and of course free work (he just can't be stopped!)   While preparing to make a new character in his free time Brent decided to do an anatomy study first....

Read the full story
16 Oct 14

DAE Research created a serious game as training tool for AZ-Groeninge, this is the hospital from Kortrijk. The serious game is financially supported by the European Social Fund (ESF).   The player can personalise...

Read the full story
14 Oct 14

Our very own Lino Drieghe, teacher of Preproduction and DAE Alumnus, has gotten his art onto the box and cards of the Game of Thrones Card Game.   Congratulations, Lino!

Read the full story
05 Oct 14

Hendrik Coppens made this little archer based on the concept by Sephiroth-Art. He started with a Zbrush sculpt, retopologized it and baked the high detail information into a normal map. A rig was added so the little archer...

Read the full story
03 Oct 14

The first two weeks of Study Nights have come and gone with a great turn out!   For those not knowing what Study Nights are, every Thursday from 6pm - 10pm students are able to get together in The Level to be...

Read the full story
29 Sep 14

At the start of September, students and Alumni from Digital Arts and Entertainment ran the Annual Introduction Courses program. The program prepares incoming students with the first few weeks of basics for several at DAE...

Read the full story
22 Sep 14

From August 25 to 29 we organised our first International Summer School. 20 participants coming from Turkey, Czech Republic, Cyprus, Greece, US, UK and even Belgium took part. They got to know the Game Production...

Read the full story
18 Sep 14

The new academic year 2014-2015 has started!!   The kick-off days are currently taking place. We are proud to welcome 420 new students in the first year. 250 students will follow the Dutch curriculum and 170...

Read the full story
11 Sep 14

Alumni Leslie Van Den Broeck is at it again! This time he's been featured in a Quixel DDO basics tutorial where he shows the basics and work flow of using Quixel's DDO for texturing a character.

Read the full story
11 Sep 14

Do you know what the most expensive cultural product of all time is? It is not a painting by Picasso, but a videogame. 'Destiny' is the game and it costed about 386 million euros to make it.   Regis Leroy, lecturer...

Read the full story
01 Sep 14

DAE participated in the Brains Eden Game Jam Event in Cambridge UK from 4 to 7 July. The event is a Game event together with a Game jam where over 150 students (from UK, Canada, Belgium, Sweden, the Netherlands, Spain and...

Read the full story
23 Aug 14

Congratulations to  Oskar Kuijken and  Leslie Van den Broeck on making it onto the latest polycount recap .

Read the full story
08 Jul 14

 Xavier Fiers is featured on the Polycount recap page with an Asian CryEngine scene. Congratulations !

Read the full story
26 Jun 14

The final assignment of the course 3D2 (first year students) is modeling a high poly vehicle using subdivision modeling techniques. Being in control of your 3D model is very important and some strict rules need to be...

Read the full story
25 Jun 14

 Some new Next Gen Characters from the course Character Creation . This is their first full 3D character using Zbrush.  Gert-Jan Van De Put  Jeroen Devriendt  Jonas Vandeputte

Read the full story
27 May 14

Alumni and colleague Shana Vandercruysse has finished her Roller Girl. In between givinig classes we've seen her working on it here at the office and were very keen on seeing the final renders. They are here now ! And it's...

Read the full story
23 May 14

We held 6 workshops at the Level. We are very pleased to have such renowed guest speakers visiting us.   Workshop 1 Audio Design for Games by Chanel Summers (Syndicate 17 - USA) How can you augment the...

Read the full story
21 May 14

Below you can find Nick’s journey from artist at GriN to student at DAE to teacher at DAE to tattoo artist! What a road and it sure isn’t finished yet! Enjoy his story:   My DAE career began in...

Read the full story
20 May 14

This assignment about Mood and Color was all about creating a convincing mood by the use of values and colors. The students went from observational thumbnails on location to a finished lineart, making value and color studies...

Read the full story
20 May 14

Alumni Kevin Saey graduated in 2013 from Digital Arts and Entertainment. During his studies here he got more and more interested in architectural visualisations and the vray render engine. Kevin got a chance to do his...

Read the full story
19 May 14

 Another hand painted texturing assignment from the course Game Graphics. Model was given, all texturing done in Photoshop.

Read the full story
17 May 14

Alumni Waldo Bronchart made a very useful utility to learn and search shortcuts for popular applications. Learn more about it here:  http://waldobronchart.github.io/ShortcutMapper/ .   It is not always...

Read the full story
15 May 14

This Power Tool is the first big subdivision modeling assignment the first year students had to make for the course 3D2 . They also learned how to create a light setup, how to render the ambient occulsion render pass and use...

Read the full story
14 May 14

For the second year course Game Graphics, our students need to make three intermediate assignments before showcasing all their knowledge in the final exam assignment. The Forest Scene assignment is the second of three...

Read the full story
12 May 14

Alumni Hannes Delbeke became runner up on the Construct3D  challenge with a fire extinguisher game model. He won a sketchfab Pro license, a nDo and dDo license and Marmoset Skyshop. What a prize ! Everything a...

Read the full story
11 May 14

Kweetet.be is an educational online platform for children in primary school aged 6 to 12 developed by die Keure . Its main goal is to provide children an amusing way to do their homework and rehears what they have been...

Read the full story
10 May 14

Alumnus Matthieu Vermeylen aka Matthew Dawn graduated from Digital Arts and Entertainment in 2010 and is now a renowned Grafitti artist in Belgium.    Matthieu was approached by Xior, a project developer...

Read the full story
09 May 14

Alumni Jacco Goris co-founded a company called  3D Product Imaging  in Seattle together with Darrick Morrison. Jacco graduated from Digital Arts and Entertainment in 2012 and had worked at Cartamundi Digital....

Read the full story

Pages: 1 2 3 4 5 6 7 8 9