For their end-term project our first-year Game Graphics and 3D Animation students were tasked to visualize a long-gone crash site on an alien planet, clearly showing the remains of an abandoned human space station. ...
Our first year Independent Game Production students for their final exam of 2D for Games 2 course needed to design a character according to a chosen style. This had to be presented to a Character Select Screen UI. Check out...
For this assignment the Game Graphics and 3D Animation students created a digital mood painting of a landscape in which a medieval tower was the focal point. In addition to the tower, they also had to include the...
For this assignment the Game Graphics and 3D Animation students created a digital painting of a Pirate Chest based on a given perspective grid. The focus was on creating readable renderings through the use local...
Our Stylized Creation students finished their Cute Creature Workshop Assignments and the results are amazing. In this task they turn a 2D concept into fully polished 3D creature. While they seem dastardly simple, keeping...
Welcome to the online infoday for the Digital Arts & Entertainment curriculum. On our DAE website you will find all the curriculum related information. Just go to Course Overview and pick the major of your choice or...
For the Stylized Design and Creation 1 final assignment students were challenged to host an art pitch for a project themed “the treasure guardian”. For this they developed a fitting art style for their stories,...
For RFX, the students had to create a moodboard during the first weeks, which they then had to turn into Realtime Visual Effects inside of Unreal Engine 4 as their final assignment. The moodboard helps them to keep a...
Students in the second year were asked to model, texture and light a scene based on the composition and lighting of a famous painting. Materials where created with Substance, Photoshop or Quixel mixer .Rendering was done in...
For the 3D1 course students were to cut out a piece of land and remake it in a 3D world. In just a few months time, the students learned the entire process of low poly modeling, with these dioramas as an end result. Some of...
The final exams for Game Asset Pipeline are here! Students had to come up with a hero prop that would fit in an environment around the theme "Mercenary Hideout". The results range from old-school radios to a grab...
For the final assignment of the Preproduction 1 course, our first year students designed a walking vehicle that was based on the WWII-era design language. They had to translate chosen existing WWII references together with...
For Compositing 1 our first year students brought these historical photographs back to life with 2.5D parallax techniques to create moving shots with an illusion of depth. They used Photoshop to cut up the footage into...
For the final assignment for 2D for Games 1, our students create the assets for an endless runner game. Using photoshop they design the assets from scratch, starting off with a theme and a styleguide. This styleguide is used...
We are proud to introduce a new addition to our website: DAE Vault . The DAE Vault will feature a series of interactive live sessions tailored to prospective and incoming students with a passion for the...
For the last exercise before the exam of Game Asset Pipeline, the students are tasked with creating an asset that incorporates different materials and complex shapes. This exercise challenges their knowledge of the entire...
The second assignment in GAP is all about textures. Students have to choose a tool, preferably one they have themselves, and recreate it as realistically as possible using the standard highpoly, lowpoly, bake, texture...
After 8 weeks of studying in the game development major, we gave our students the assignment to "make a game" using the basic C++ knowledge they have acquired so far. These might not be the high-end, polished...
For the first assignment of the Preproduction 1 course, our first year students designed a small and cozy-looking town square. First, the students had to choose one of the given themes (transport, agriculture and fishing)....
The assignment was to create 5 low poly props, who either belong to a forest loner, a flower loving grandparent or an off the grid, eco-conscious family. Can you tell which scene belongs to whom? All scenes are modeled in...
We will be presenting our Math Course for Artists, taught in Houdini, at the Houdini Hive - Education Edition live event, 18:10 (GMT+1), on Thursday, November 12th. You can watch the livestream starting 15:30...
Starting February 2021, 3rd year students looking for an internship and DAE alumni can follow the two games a month incubator: a 24-week game development program. People who get selected for this program are getting coached in...
These are the results of the 3D Low Poly course, our introductory course for all first year students that covers the basics of 3D low poly modeling, optimizing meshes, unwrapping, rendering out the ambient occlusion...
Alumnus Niels Timmerman graduated in 2017 from Digital Arts and Entertainment. Niels has always been interested in creating 3D characters and for his internship Niels could do just that at Ninja Theory in Cambridge...
Each year our first-year students of the Game Development major need to prove that they understand the basics of C++. What better way than asking them to create their own game or to recreate one of their childhood favourites...
“The assignment for 3D high poly modeling wasn't different from other preceding years. The students had to render a realistic looking vehicle. A clear task with a lot of technical hurdles to overcome. Special attention...
In one semester, students go from submitting a pitch to fully developing a game. This is done using Unreal Engine, starting with prototyping the mechanics with placeholder assets and finishing by implementing final assets,...
For their end-term project our first-year Game Graphics and 3D Animation students had to visualize the moment a protagonist crashed on an alien planet. The planet has the same physcial laws as planet earth but has...
In one year students learned to write a small renderer from scratch in C++ using DirectX 11. Most of them had no prior knowledge of 3D rendering API’s and/or Computer Graphics Fundamentals. These are some of the results...
The Rookie Awards 2020 received 3,769 entries from aspiring digital artists around the world. DAE students are amongs the finalists for Rookie of the Year and Game of the Year titles.The finalists represent the very best...
Dear DAE Community, Greetings! We hope you’re doing well – and, most importantly, staying safe and healthy – wherever you find yourself in the world. Understandably, many of you have...
Lots of positive and good vibes earlier this semester for the students Stylised Design and Creation who went trough a 4 Week workshop guiding them through the full Stylised Character creation pipeline, for the...
Welcome to the online infoday for the Digital Arts & Entertainment curriculum. On our DAE website you will find all the curriculum related information. Just go to Course Overview and pick the major of your choice or...
Alumnus Hans Van Der Zee has worked on Tom Clancy's The Division 2: Warlords of New York and Operation Dark Hours (DLC) as a Technical Artist. Hans was responsible for programming shaders ( the Stranded...
At the end of the platform development 2 course, the first year students of the Major Independent Game Production (IGP) are asked to realize a Unity-remake of a small 3D-game using all the techniques learned in the 12...
For this assignment the Game Graphics and 3D Animation students created a digital mood painting of a landscape in which a medieval tower was the focal point. In addition to the tower, they also had to...
Alumnus Eli De Konick made animal rigs (skeletons inside characters so animaters can bring life to these 3D characters) at MPC London for The Voyage of Dr Dolittle starring Robert Downey Jr (Iron Man, Sherlock...
Alumnus Tom Ivens worked at Splash Damage on environments and foliage for the game Gears Tactics , published by Xbox Game Studios. Gears Tactics is the fast-paced, turn-based strategy game from one of the...
Alumnus Elliot Bocxtaele worked on concept art for the game "A year of Rain", a team-based RTS published by Daedalic Entertainment. Elliot designed loading screens, characters and structures for the...
Good news, future students! Due to popular demand we’ll be allowing future students to visit The Level in order to get a taste of the atmosphere. Reservations can be made between June 2nd and July 3rd...
Alumnus Dominique Buttiens has worked on some incredible environments for the game " For Honor " at Studio Gobo . For Honor is a melee action game from Ubisoft featuring vikings, knights and...
Alumnus Tim Moreels has been working at Airborn Studios in Berlin as a Lead 3D Character Artist. He has been helping on numerous characters and skins over the last few years for the game Overwatch (Blizzard...
The very talented Tom Delboo has been working at Guerrilla for a while, first he worked on RIGS Mechanized Combat League, a VR game. Later he moved to the Amsterdam offices where he has been involved in Horizon Zero Dawn as a...
Alumnus Seppe Vangrunderbeek had the chance to work on a movie with Harrison Ford (Star Wars, Indiana Jones)! The Call of the Wild is the story of Buck, a dog who has to move from his sunny California home to...
Alumnus Alexander Delangrange is currently working at Berlin based Airborn Studios and has recently created the weapons for the online team-based game Overwatch. Since this is a first-person shooter game, weapons are...
The 10th anniversary of Search For A Star & Sumo Digital Rising Star revealed the 2020 winners! Student Elie Van Ravels winning the Rising Star VFX Award, and student Milan De Laet winning the Search...
Due to the threat of the Corona virus the following decision has been made: From Monday 16 March on DAE will switch to 100% distance learning and The Level will go into lock down. This means that from Monday on...
Students in the second year were asked to model, texture and light a scene based on a painting. Materials where created with Substance, Arnold or Quixel mixer . Rendering was done in Maya with the Arnold render engine....
Inspirational talks by gaming industry giants. This event was tailored to industry professionals and people who want to take their interest in videogames to the next level. 1UP Conference hosted international...